Writing fiction
Planning and writing stories with strong openings, interesting characters, vivid settings and well-chosen words.
📌 Key points
- Plan first: characters, setting, a problem and how it will be solved.
- Hook the reader with your opening: start with action, speech, a question or a vivid description.
- Show, don't tell: instead of “Sam was scared”, write “Sam's knees shook and his mouth went dry”.
- Use paragraphs: start a new one for a change of time, place, event or speaker.
- Choose powerful verbs (sprinted, whispered) and precise nouns and adjectives (an old oak, not a tree).
- Use dialogue to show what characters are like and to move the story on, but do not overuse it.
- Vary your sentences: short ones for drama, longer ones with conjunctions for description.
- Link events with time words and fronted adverbials: Later that day, Suddenly, Meanwhile.
- Keep the same viewpoint (first or third person) and tense throughout, then check your work.
📖 Key words
- Opening
- The start of a story, which should hook the reader.
- Dialogue
- The words characters say to each other.
- Paragraph
- A group of sentences about one idea, time, place or speaker.
- Viewpoint
- Who tells the story: first person (I) or third person (he, she).
- Show, don't tell
- Showing feelings through actions and details instead of naming them.
- Fronted adverbial
- A phrase at the start of a sentence that says when, where or how, e.g. Later that day,
✏️ Worked example
Improve this sentence for a story: 'The man went down the road.'
- Replace the dull verb 'went' with a more precise one, such as 'staggered', 'hurried' or 'strolled'.
- Make the noun more interesting: 'the old fisherman' instead of 'the man'.
- Add detail about the setting: 'the narrow, cobbled road'.
- Add a clue about feelings: 'clutching his empty net'.
- Answer, for example: The old fisherman staggered down the narrow, cobbled road, clutching his empty net.
Spend a few minutes planning before you write. A story with a clear problem and ending scores better than a long one that goes nowhere.
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